/*
 *  Copyright (c) 2020 Jeremy HU <jeremy-at-dust3d dot org>. All rights reserved. 
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy
 *  of this software and associated documentation files (the "Software"), to deal
 *  in the Software without restriction, including without limitation the rights
 *  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *  copies of the Software, and to permit persons to whom the Software is
 *  furnished to do so, subject to the following conditions:

 *  The above copyright notice and this permission notice shall be included in all
 *  copies or substantial portions of the Software.

 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 *  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 *  SOFTWARE.
 */
#ifndef AUTO_REMESHER_PBR_SHADER_VERTEX_H
#define AUTO_REMESHER_PBR_SHADER_VERTEX_H
#include <QOpenGLFunctions>

#pragma pack(push)
#pragma pack(1)
typedef struct
{
    GLfloat posX;
    GLfloat posY;
    GLfloat posZ;
    GLfloat normX;
    GLfloat normY;
    GLfloat normZ;
    GLfloat colorR;
    GLfloat colorG;
    GLfloat colorB;
    GLfloat texU;
    GLfloat texV;
    GLfloat metalness;
    GLfloat roughness;
    GLfloat tangentX;
    GLfloat tangentY;
    GLfloat tangentZ;
    GLfloat alpha;
} PbrShaderVertex;
#pragma pack(pop)

#endif
